Top of screen message counter
The length of time messages shown at the top of the screen are shown varies per message. A WORD timer holds the current number of remaining ticks that the message will be displayed.
A new message can be made to display while a previous one is still showing, which will reset the timer to the new message's value. The one exception is messages for showing lock difficulties. If the last top-of-screen message was "Failure...", these will not show until the timer has reached 0.
The length of a tick in real-world time depends on CPU speed.
10 ticks:
"Game speed FASTER."
"Game speed SLOWER."
"Pixelation toggled."
"Normal roll."
"Severe roll."
"Cross hatch."
"Artifact Quest now possible."
15 ticks:
"Your position is %d, %d."
"You are not successful..."
"Hit 'J' to exit boat."
"The magic coffer yields %d gold."
"Failure..."
"Success..."
"Critical strike..."
"The chest opens..."
"You see a worthless key..."
"You see a %s."
"Attribute already fortified..."
Lockpicking difficulty messages.
20 ticks:
"%tem", "%nt", "Mages Guild", and other building names
30 ticks:
"On this body you find %d gold pieces."
"You have found %s key."
"You open door with %s key."
"Your %s is broken."
65,533 ticks:
"Select target for pilfering..."
"Pick spell target..."
"Fire spell at target..."
"Release spell in your area..."
65,534 ticks:
"Pick spell target..." (Unused?)