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1
ConsoleCommands
Carbon Alabel edited this page 2020-12-21 17:12:30 +01:00
Table of contents
- Game.AddDebugFact(fact)
- Game.AddExp(stringType, stringVal)
- Game.AddItems(type, amount)
- Game.AddPlayerStatPoolBonus(statPoolTypeString, bonusValueString, persistance, percentage)
- Game.AddRecord(tweak)
- Game.AddStatModifier(type, value, modType)
- Game.AddToInventory(itemString, quantityString)
- Game.AnimationSystemSetForcedVisibleFalseTest()
- Game.AnimationSystemSetForcedVisibleTrueTest()
- Game.AnimWrapperWeightSetterTest(keyStr, valueStr)
- Game.APE(perk, level)
- Game.ApplyDecayData(statPoolTypeString, rangeBeginString, rangeEndString, startDelayString, valuePerSecString, delayOnChangeString)
- Game.ApplyDecayModifier(statPoolTypeString, statPoolModName)
- Game.ApplyEffectOnNPC(effect)
- Game.ApplyEffectOnPlayer(effect)
- Game.ApplyGLP(value)
- Game.ApplyRegenData(statPoolTypeString, rangeBeginString, rangeEndString, startDelayString, valuePerSecString, delayOnChangeString)
- Game.ApplyRegenModifier(statPoolTypeString, statPoolModName)
- Game.awacstest()
- Game.BlockSwitchSeats(block)
- Game.BreachAllNetworks(radius)
- Game.BreachNearestAP()
- Game.BreakEffectLoop()
- Game.BuyAtt(stringType)
- Game.BuyItem(item)
- Game.BuyPerk(pString)
- Game.CGLP()
- Game.ChangeArea()
- Game.ChangeStatPoolVal(type, value, subtract, percentage)
- Game.ChangeZoneIndicatorDanger()
- Game.ChangeZoneIndicatorPublic()
- Game.ChangeZoneIndicatorRestricted()
- Game.ChangeZoneIndicatorSafe()
- Game.CheatExposeNPCQuickHacks()
- Game.CheckFactValue(fact)
- Game.ClearEquipment()
- Game.CLS_off()
- Game.CLS_on()
- Game.CLS_reset()
- Game.CreateDebugStimuli(stimType, activeStim)
- Game.cset()
- Game.DamagePlayer(TEMP_dmg, dmgType, percentage)
- Game.DbgBraindanceIsActive()
- Game.DbgBraindanceIsPaused()
- Game.DbgBraindancePlayDirection()
- Game.DbgBraindancePlaySpeed()
- Game.DbgBraindanceProgress()
- Game.DbgBraindanceSetPlayDirection(direction)
- Game.DbgBraindanceSetPlaySpeed(speed)
- Game.DbgBraindanceTimeInSec()
- Game.DbgDvs(shouldDebug)
- Game.DD(shouldDebug)
- Game.DebugDevices(shouldDebug)
- Game.DebugNPC(durationStr)
- Game.DebugNPCs(durationStr, radiusStr, moveWithPlayerStr)
- Game.DebugReward(rewardDef)
- Game.DebugSS(val)
- Game.debug_AddLog()
- Game.Debug_WeaponSpread(useCircularDistribution, useEvenDistribution, rowCount, projectilesPerShot)
- Game.Debug_WeaponSpread_RandomCircular()
- Game.Debug_WeaponSpread_RandomGrid()
- Game.DecreaseGlobalTimeDilation()
- Game.DecreasePlayerTimeDilation()
- Game.DeleteEquipmentSet(setName)
- Game.DemolitionUp()
- Game.DespawnFlathead()
- Game.DespawnPlayerVehicle(vehicleID)
- Game.EffectorOff(record)
- Game.EffectorOn(record)
- Game.EffectorOnW(record)
- Game.EnableAllPlayerVehicles()
- Game.EnableFinishers(enable)
- Game.EnableQuickHacks(shouldEnable)
- Game.EnableVehicleToggleSummonMode(value)
- Game.EnterBD()
- Game.EquipItem(itemTDBIDStr)
- Game.EquipItemOnPlayer(item, slot)
- Game.EquipItemToHand(itemTDBIDStr)
- Game.FastTravel_f(magicFloat)
- Game.ForcedNPCDeath()
- Game.ForceOutline(isGreen, opacity)
- Game.gebs()
- Game.GetAllPerks()
- Game.GetItemInSlot(slotString)
- Game.GetQuickhacks()
- Game.GiveDevPoints(stringType, stringVal)
- Game.GiveItem(itemName, amountStr)
- Game.God1()
- Game.God2()
- Game.GodClearAll()
- Game.Heal(valStr, isScalarStr)
- Game.HealAll(radiusStr)
- Game.Hotkeys()
- Game.HotkeysNOW()
- Game.IDDQD(iamstiffcorpoguy)
- Game.IncreaseGlobalTimeDilation()
- Game.IncreasePlayerTimeDilation()
- Game.InfiniteStamina(enable)
- Game.InstallProgram(part, slot)
- Game.Kill()
- Game.KillAll(radiusStr)
- Game.KillEffect()
- Game.LeaveBD()
- Game.LevelUp()
- Game.LoadEquipmentSet(setName)
- Game.LogGender()
- Game.LogPlayerPositionAndName()
- Game.LookAtAdd(xStr, yStr, zStr, part)
- Game.LookAtAddPlayerCameraSlot()
- Game.LookAtAddPlayerCameraSlotWithHands()
- Game.LookAtAddStaticLeftHand()
- Game.LookAtAddWithOffset(xStr, yStr, zStr)
- Game.ModifyDifficulty(stringDifficultyLevel)
- Game.ModifyNPCStatPoolValue(statPoolTypeString, value, percentage)
- Game.ModifyPlayerStatPoolValue(statPoolTypeString, value, percentage)
- Game.ModStatPlayer(TEMP_stat, TEMP_val)
- Game.ModStatTarget(TEMP_stat, TEMP_val)
- Game.mwtest()
- Game.NetrunnerTesting()
- Game.Noslowmo()
- Game.OP(modeStr)
- Game.ParameterTest1(param1)
- Game.ParameterTest5(param1, param2, param3, param4, param5)
- Game.pindatatest()
- Game.PlayerSD()
- Game.PlayRumble(presetName)
- Game.PreviewDamage(value)
- Game.PrevSys_active()
- Game.PrevSys_off()
- Game.PrevSys_on()
- Game.PrevSys_safe()
- Game.PrintAttributes()
- Game.PrintCodex()
- Game.PrintDPS()
- Game.PrintEffectsOnNPC()
- Game.PrintEffectsOnPlayer()
- Game.PrintEquipment()
- Game.PrintGodModeSources()
- Game.PrintHealth()
- Game.PrintItems()
- Game.PrintItemsInSlots()
- Game.printJ()
- Game.printJ2()
- Game.PrintNPCItemBySlot(slotName)
- Game.PrintNPCItems()
- Game.PrintPerks()
- Game.PrintPlayerStat(TEMP_Type)
- Game.PrintPlayerStatModifiers(type)
- Game.PrintPlayerStats()
- Game.PrintProfExpToNextLevel(stringProfType)
- Game.PrintProfs()
- Game.PrintStatsItem(itemName)
- Game.PrintStatsPlayer()
- Game.PrintStatsTarget()
- Game.PrintStatTarget(statType)
- Game.PrintTargetStats()
- Game.printTracked()
- Game.RagdollNPC(pushForce)
- Game.RemoveEffectPlayer(effect)
- Game.RemovePerk(pString)
- Game.Rev()
- Game.SaveArmorSet(setName)
- Game.SaveWeaponSet(setName)
- Game.SellItem(item)
- Game.SetActionContext()
- Game.SetAnimFloatOnTarget(floatValue)
- Game.SetAtt(stringType, stringVal)
- Game.SetBreathingAll()
- Game.SetBreathingHeavy()
- Game.SetBreathingJohnny()
- Game.SetBreathingLow()
- Game.SetBreathingOff()
- Game.SetBreathingSick()
- Game.SetBuild(stringType)
- Game.SetDebugFact(fact, value)
- Game.SetDebugSceneTierThreshold1()
- Game.SetDebugSceneTierThreshold2()
- Game.SetDebugSceneTierThreshold3()
- Game.SetDefaultDecay(statPoolTypeString)
- Game.SetDefaultRegen(statPoolTypeString)
- Game.SetLevel(stringType, stringVal)
- Game.SetQuestWeaponState(weaponState)
- Game.SetRpgContext()
- Game.SetTimeDilation(amount)
- Game.SetZoneType(zoneType)
- Game.SilenceWeapon(flag)
- Game.Slowmo()
- Game.SM()
- Game.SpawnFlathead()
- Game.SpawnLoot(loot)
- Game.SpawnTestEffect()
- Game.StreetCredUp()
- Game.SwapItemPart()
- Game.SwapPreset(mappingName)
- Game.t1()
- Game.t2()
- Game.tconv()
- Game.TeleportPlayerToPosition(xStr, yStr, zStr)
- Game.TestCustomQuestNotification()
- Game.TestDrop()
- Game.TestForcePlayerInvisible(value)
- Game.testLocationUpdate(value)
- Game.testmapblocked()
- Game.TestNavigationSystem()
- Game.TestNotification()
- Game.testq101done()
- Game.test_group()
- Game.test_inputhint()
- Game.test_inputhint1()
- Game.test_inputhint_clear()
- Game.TEST_TargetImmortal(shouldSetStr)
- Game.TEST_TargetInvulnerable(shouldSetStr)
- Game.tmq()
- Game.ToggleFlashlight(val)
- Game.ToggleShowWeaponsStreaming()
- Game.ToIntTest(toInt)
- Game.trackNext()
- Game.trackPrev()
- Game.UnequipItem(stringType, stringSlot)
- Game.UnlockAchievementEnum(achievementString)
- Game.UnlockAchievementInt(achievementNum)
- Game.UnlockAllAchievements()
- Game.UnlockRecord(tweak)
- Game.untrack()
- Game.UploadProgram(programNumber)
- Game.Weak(modeStr)
- Game.WeaponSD()
- Game.WorkspotDisableStateView(entId)
- Game.WorkspotDisableVisualLog(entId)
- Game.WorkspotEnableStateView(entId)
- Game.WorkspotEnableVisualLog(entId)
- Game'DebugGiveHotkeys;GameInstance'
- Game['DebugNPCs_NonExec;GameInstanceStringStringString'](durationStr, radiusStr, moveWithPlayerStr)
- Game'GetPlayer;GameInstance'
- Game'GetPlayerObject;GameInstance'
- Game'PlayFinisher;GameInstance'
- Game'PlayFinisherSingle;GameInstance'
- Game'PPS;GameInstance'
Game.AddDebugFact(fact)
WIP
Game.AddExp(stringType, stringVal)
WIP
Game.AddItems(type, amount)
WIP
Game.AddPlayerStatPoolBonus(statPoolTypeString, bonusValueString, persistance, percentage)
WIP
Game.AddRecord(tweak)
WIP
Game.AddStatModifier(type, value, modType)
WIP
Game.AddToInventory(itemString, quantityString)
WIP
Game.AnimationSystemSetForcedVisibleFalseTest()
WIP
Game.AnimationSystemSetForcedVisibleTrueTest()
WIP
Game.AnimWrapperWeightSetterTest(keyStr, valueStr)
WIP
Game.APE(perk, level)
WIP
Game.ApplyDecayData(statPoolTypeString, rangeBeginString, rangeEndString, startDelayString, valuePerSecString, delayOnChangeString)
WIP
Game.ApplyDecayModifier(statPoolTypeString, statPoolModName)
WIP
Game.ApplyEffectOnNPC(effect)
WIP
Game.ApplyEffectOnPlayer(effect)
WIP
Game.ApplyGLP(value)
WIP
Game.ApplyRegenData(statPoolTypeString, rangeBeginString, rangeEndString, startDelayString, valuePerSecString, delayOnChangeString)
WIP
Game.ApplyRegenModifier(statPoolTypeString, statPoolModName)
WIP
Game.awacstest()
WIP
Game.BlockSwitchSeats(block)
WIP
Game.BreachAllNetworks(radius)
WIP
Game.BreachNearestAP()
WIP
Game.BreakEffectLoop()
WIP
Game.BuyAtt(stringType)
WIP
Game.BuyItem(item)
WIP
Game.BuyPerk(pString)
WIP
Game.CGLP()
WIP
Game.ChangeArea()
WIP
Game.ChangeStatPoolVal(type, value, subtract, percentage)
WIP
Game.ChangeZoneIndicatorDanger()
WIP
Game.ChangeZoneIndicatorPublic()
WIP
Game.ChangeZoneIndicatorRestricted()
WIP
Game.ChangeZoneIndicatorSafe()
WIP
Game.CheatExposeNPCQuickHacks()
WIP
Game.CheckFactValue(fact)
WIP
Game.ClearEquipment()
WIP
Game.CLS_off()
WIP
Game.CLS_on()
WIP
Game.CLS_reset()
WIP
Game.CreateDebugStimuli(stimType, activeStim)
WIP
Game.cset()
WIP
Game.DamagePlayer(TEMP_dmg, dmgType, percentage)
WIP
Game.DbgBraindanceIsActive()
WIP
Game.DbgBraindanceIsPaused()
WIP
Game.DbgBraindancePlayDirection()
WIP
Game.DbgBraindancePlaySpeed()
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Game.DbgBraindanceProgress()
WIP
Game.DbgBraindanceSetPlayDirection(direction)
WIP
Game.DbgBraindanceSetPlaySpeed(speed)
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Game.DbgBraindanceTimeInSec()
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Game.DbgDvs(shouldDebug)
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Game.DD(shouldDebug)
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Game.DebugDevices(shouldDebug)
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Game.DebugNPC(durationStr)
WIP
Game.DebugNPCs(durationStr, radiusStr, moveWithPlayerStr)
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Game.DebugReward(rewardDef)
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Game.DebugSS(val)
WIP
Game.debug_AddLog()
WIP
Game.Debug_WeaponSpread(useCircularDistribution, useEvenDistribution, rowCount, projectilesPerShot)
WIP
Game.Debug_WeaponSpread_RandomCircular()
WIP
Game.Debug_WeaponSpread_RandomGrid()
WIP
Game.DecreaseGlobalTimeDilation()
WIP
Game.DecreasePlayerTimeDilation()
WIP
Game.DeleteEquipmentSet(setName)
WIP
Game.DemolitionUp()
WIP
Game.DespawnFlathead()
WIP
Game.DespawnPlayerVehicle(vehicleID)
WIP
Game.EffectorOff(record)
WIP
Game.EffectorOn(record)
WIP
Game.EffectorOnW(record)
WIP
Game.EnableAllPlayerVehicles()
WIP
Game.EnableFinishers(enable)
WIP
Game.EnableQuickHacks(shouldEnable)
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Game.EnableVehicleToggleSummonMode(value)
WIP
Game.EnterBD()
WIP
Game.EquipItem(itemTDBIDStr)
WIP
Game.EquipItemOnPlayer(item, slot)
WIP
Game.EquipItemToHand(itemTDBIDStr)
WIP
Game.FastTravel_f(magicFloat)
WIP
Game.ForcedNPCDeath()
WIP
Game.ForceOutline(isGreen, opacity)
WIP
Game.gebs()
WIP
Game.GetAllPerks()
WIP
Game.GetItemInSlot(slotString)
WIP
Game.GetQuickhacks()
WIP
Game.GiveDevPoints(stringType, stringVal)
WIP
Game.GiveItem(itemName, amountStr)
WIP
Game.God1()
WIP
Game.God2()
WIP
Game.GodClearAll()
WIP
Game.Heal(valStr, isScalarStr)
WIP
Game.HealAll(radiusStr)
WIP
Game.Hotkeys()
WIP
Game.HotkeysNOW()
WIP
Game.IDDQD(iamstiffcorpoguy)
WIP
Game.IncreaseGlobalTimeDilation()
WIP
Game.IncreasePlayerTimeDilation()
WIP
Game.InfiniteStamina(enable)
WIP
Game.InstallProgram(part, slot)
WIP
Game.Kill()
WIP
Game.KillAll(radiusStr)
WIP
Game.KillEffect()
WIP
Game.LeaveBD()
WIP
Game.LevelUp()
WIP
Game.LoadEquipmentSet(setName)
WIP
Game.LogGender()
WIP
Game.LogPlayerPositionAndName()
WIP
Game.LookAtAdd(xStr, yStr, zStr, part)
WIP
Game.LookAtAddPlayerCameraSlot()
WIP
Game.LookAtAddPlayerCameraSlotWithHands()
WIP
Game.LookAtAddStaticLeftHand()
WIP
Game.LookAtAddWithOffset(xStr, yStr, zStr)
WIP
Game.ModifyDifficulty(stringDifficultyLevel)
WIP
Game.ModifyNPCStatPoolValue(statPoolTypeString, value, percentage)
WIP
Game.ModifyPlayerStatPoolValue(statPoolTypeString, value, percentage)
WIP
Game.ModStatPlayer(TEMP_stat, TEMP_val)
WIP
Game.ModStatTarget(TEMP_stat, TEMP_val)
WIP
Game.mwtest()
WIP
Game.NetrunnerTesting()
WIP
Game.Noslowmo()
WIP
Game.OP(modeStr)
WIP
Game.ParameterTest1(param1)
WIP
Game.ParameterTest5(param1, param2, param3, param4, param5)
WIP
Game.pindatatest()
WIP
Game.PlayerSD()
WIP
Game.PlayRumble(presetName)
WIP
Game.PreviewDamage(value)
WIP
Game.PrevSys_active()
WIP
Game.PrevSys_off()
WIP
Game.PrevSys_on()
WIP
Game.PrevSys_safe()
WIP
Game.PrintAttributes()
WIP
Game.PrintCodex()
WIP
Game.PrintDPS()
WIP
Game.PrintEffectsOnNPC()
WIP
Game.PrintEffectsOnPlayer()
WIP
Game.PrintEquipment()
WIP
Game.PrintGodModeSources()
WIP
Game.PrintHealth()
WIP
Game.PrintItems()
WIP
Game.PrintItemsInSlots()
WIP
Game.printJ()
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Game.printJ2()
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Game.PrintNPCItemBySlot(slotName)
WIP
Game.PrintNPCItems()
WIP
Game.PrintPerks()
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Game.PrintPlayerStat(TEMP_Type)
WIP
Game.PrintPlayerStatModifiers(type)
WIP
Game.PrintPlayerStats()
WIP
Game.PrintProfExpToNextLevel(stringProfType)
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Game.PrintProfs()
WIP
Game.PrintStatsItem(itemName)
WIP
Game.PrintStatsPlayer()
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Game.PrintStatsTarget()
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Game.PrintStatTarget(statType)
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Game.PrintTargetStats()
WIP
Game.printTracked()
WIP
Game.RagdollNPC(pushForce)
WIP
Game.RemoveEffectPlayer(effect)
WIP
Game.RemovePerk(pString)
WIP
Game.Rev()
WIP
Game.SaveArmorSet(setName)
WIP
Game.SaveWeaponSet(setName)
WIP
Game.SellItem(item)
WIP
Game.SetActionContext()
WIP
Game.SetAnimFloatOnTarget(floatValue)
WIP
Game.SetAtt(stringType, stringVal)
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Game.SetBreathingAll()
WIP
Game.SetBreathingHeavy()
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Game.SetBreathingJohnny()
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Game.SetBreathingLow()
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Game.SetBreathingOff()
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Game.SetBreathingSick()
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Game.SetBuild(stringType)
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Game.SetDebugFact(fact, value)
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Game.SetDebugSceneTierThreshold1()
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Game.SetDebugSceneTierThreshold2()
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Game.SetDebugSceneTierThreshold3()
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Game.SetDefaultDecay(statPoolTypeString)
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Game.SetDefaultRegen(statPoolTypeString)
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Game.SetLevel(stringType, stringVal)
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Game.SetQuestWeaponState(weaponState)
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Game.SetRpgContext()
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Game.SetTimeDilation(amount)
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Game.SetZoneType(zoneType)
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Game.SilenceWeapon(flag)
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Game.Slowmo()
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Game.SM()
WIP
Game.SpawnFlathead()
WIP
Game.SpawnLoot(loot)
WIP
Game.SpawnTestEffect()
WIP
Game.StreetCredUp()
WIP
Game.SwapItemPart()
WIP
Game.SwapPreset(mappingName)
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Game.t1()
WIP
Game.t2()
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Game.tconv()
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Game.TeleportPlayerToPosition(xStr, yStr, zStr)
WIP
Game.TestCustomQuestNotification()
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Game.TestDrop()
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Game.TestForcePlayerInvisible(value)
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Game.testLocationUpdate(value)
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Game.testmapblocked()
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Game.TestNavigationSystem()
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Game.TestNotification()
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Game.testq101done()
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Game.test_group()
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Game.test_inputhint()
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Game.test_inputhint1()
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Game.test_inputhint_clear()
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Game.TEST_TargetImmortal(shouldSetStr)
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Game.TEST_TargetInvulnerable(shouldSetStr)
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Game.tmq()
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Game.ToggleFlashlight(val)
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Game.ToggleShowWeaponsStreaming()
WIP
Game.ToIntTest(toInt)
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Game.trackNext()
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Game.trackPrev()
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Game.UnequipItem(stringType, stringSlot)
WIP
Game.UnlockAchievementEnum(achievementString)
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Game.UnlockAchievementInt(achievementNum)
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Game.UnlockAllAchievements()
WIP
Game.UnlockRecord(tweak)
WIP
Game.untrack()
WIP
Game.UploadProgram(programNumber)
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Game.Weak(modeStr)
WIP
Game.WeaponSD()
WIP
Game.WorkspotDisableStateView(entId)
WIP
Game.WorkspotDisableVisualLog(entId)
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Game.WorkspotEnableStateView(entId)
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Game.WorkspotEnableVisualLog(entId)
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Game'DebugGiveHotkeys;GameInstance'
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Game['DebugNPCs_NonExec;GameInstanceStringStringString'](durationStr, radiusStr, moveWithPlayerStr)
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Game'GetPlayer;GameInstance'
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Game'GetPlayerObject;GameInstance'
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Game'PlayFinisher;GameInstance'
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Game'PlayFinisherSingle;GameInstance'
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Game'PPS;GameInstance'
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