1 ConsoleCommands
Carbon Alabel edited this page 2020-12-21 17:12:30 +01:00

Game.AddDebugFact(fact)

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Game.AddExp(stringType, stringVal)

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Game.AddItems(type, amount)

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Game.AddPlayerStatPoolBonus(statPoolTypeString, bonusValueString, persistance, percentage)

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Game.AddRecord(tweak)

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Game.AddStatModifier(type, value, modType)

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Game.AddToInventory(itemString, quantityString)

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Game.AnimationSystemSetForcedVisibleFalseTest()

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Game.AnimationSystemSetForcedVisibleTrueTest()

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Game.AnimWrapperWeightSetterTest(keyStr, valueStr)

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Game.APE(perk, level)

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Game.ApplyDecayData(statPoolTypeString, rangeBeginString, rangeEndString, startDelayString, valuePerSecString, delayOnChangeString)

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Game.ApplyDecayModifier(statPoolTypeString, statPoolModName)

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Game.ApplyEffectOnNPC(effect)

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Game.ApplyEffectOnPlayer(effect)

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Game.ApplyGLP(value)

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Game.ApplyRegenData(statPoolTypeString, rangeBeginString, rangeEndString, startDelayString, valuePerSecString, delayOnChangeString)

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Game.ApplyRegenModifier(statPoolTypeString, statPoolModName)

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Game.awacstest()

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Game.BlockSwitchSeats(block)

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Game.BreachAllNetworks(radius)

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Game.BreachNearestAP()

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Game.BreakEffectLoop()

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Game.BuyAtt(stringType)

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Game.BuyItem(item)

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Game.BuyPerk(pString)

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Game.CGLP()

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Game.ChangeArea()

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Game.ChangeStatPoolVal(type, value, subtract, percentage)

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Game.ChangeZoneIndicatorDanger()

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Game.ChangeZoneIndicatorPublic()

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Game.ChangeZoneIndicatorRestricted()

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Game.ChangeZoneIndicatorSafe()

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Game.CheatExposeNPCQuickHacks()

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Game.CheckFactValue(fact)

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Game.ClearEquipment()

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Game.CLS_off()

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Game.CLS_on()

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Game.CLS_reset()

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Game.CreateDebugStimuli(stimType, activeStim)

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Game.cset()

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Game.DamagePlayer(TEMP_dmg, dmgType, percentage)

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Game.DbgBraindanceIsActive()

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Game.DbgBraindanceIsPaused()

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Game.DbgBraindancePlayDirection()

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Game.DbgBraindancePlaySpeed()

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Game.DbgBraindanceProgress()

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Game.DbgBraindanceSetPlayDirection(direction)

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Game.DbgBraindanceSetPlaySpeed(speed)

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Game.DbgBraindanceTimeInSec()

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Game.DbgDvs(shouldDebug)

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Game.DD(shouldDebug)

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Game.DebugDevices(shouldDebug)

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Game.DebugNPC(durationStr)

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Game.DebugNPCs(durationStr, radiusStr, moveWithPlayerStr)

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Game.DebugReward(rewardDef)

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Game.DebugSS(val)

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Game.debug_AddLog()

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Game.Debug_WeaponSpread(useCircularDistribution, useEvenDistribution, rowCount, projectilesPerShot)

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Game.Debug_WeaponSpread_RandomCircular()

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Game.Debug_WeaponSpread_RandomGrid()

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Game.DecreaseGlobalTimeDilation()

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Game.DecreasePlayerTimeDilation()

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Game.DeleteEquipmentSet(setName)

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Game.DemolitionUp()

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Game.DespawnFlathead()

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Game.DespawnPlayerVehicle(vehicleID)

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Game.EffectorOff(record)

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Game.EffectorOn(record)

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Game.EffectorOnW(record)

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Game.EnableAllPlayerVehicles()

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Game.EnableFinishers(enable)

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Game.EnableQuickHacks(shouldEnable)

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Game.EnableVehicleToggleSummonMode(value)

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Game.EnterBD()

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Game.EquipItem(itemTDBIDStr)

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Game.EquipItemOnPlayer(item, slot)

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Game.EquipItemToHand(itemTDBIDStr)

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Game.FastTravel_f(magicFloat)

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Game.ForcedNPCDeath()

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Game.ForceOutline(isGreen, opacity)

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Game.gebs()

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Game.GetAllPerks()

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Game.GetItemInSlot(slotString)

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Game.GetQuickhacks()

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Game.GiveDevPoints(stringType, stringVal)

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Game.GiveItem(itemName, amountStr)

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Game.God1()

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Game.God2()

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Game.GodClearAll()

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Game.Heal(valStr, isScalarStr)

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Game.HealAll(radiusStr)

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Game.Hotkeys()

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Game.HotkeysNOW()

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Game.IDDQD(iamstiffcorpoguy)

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Game.IncreaseGlobalTimeDilation()

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Game.IncreasePlayerTimeDilation()

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Game.InfiniteStamina(enable)

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Game.InstallProgram(part, slot)

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Game.Kill()

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Game.KillAll(radiusStr)

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Game.KillEffect()

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Game.LeaveBD()

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Game.LevelUp()

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Game.LoadEquipmentSet(setName)

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Game.LogGender()

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Game.LogPlayerPositionAndName()

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Game.LookAtAdd(xStr, yStr, zStr, part)

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Game.LookAtAddPlayerCameraSlot()

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Game.LookAtAddPlayerCameraSlotWithHands()

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Game.LookAtAddStaticLeftHand()

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Game.LookAtAddWithOffset(xStr, yStr, zStr)

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Game.ModifyDifficulty(stringDifficultyLevel)

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Game.ModifyNPCStatPoolValue(statPoolTypeString, value, percentage)

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Game.ModifyPlayerStatPoolValue(statPoolTypeString, value, percentage)

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Game.ModStatPlayer(TEMP_stat, TEMP_val)

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Game.ModStatTarget(TEMP_stat, TEMP_val)

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Game.mwtest()

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Game.NetrunnerTesting()

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Game.Noslowmo()

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Game.OP(modeStr)

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Game.ParameterTest1(param1)

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Game.ParameterTest5(param1, param2, param3, param4, param5)

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Game.pindatatest()

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Game.PlayerSD()

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Game.PlayRumble(presetName)

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Game.PreviewDamage(value)

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Game.PrevSys_active()

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Game.PrevSys_off()

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Game.PrevSys_on()

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Game.PrevSys_safe()

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Game.PrintAttributes()

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Game.PrintCodex()

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Game.PrintDPS()

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Game.PrintEffectsOnNPC()

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Game.PrintEffectsOnPlayer()

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Game.PrintEquipment()

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Game.PrintGodModeSources()

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Game.PrintHealth()

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Game.PrintItems()

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Game.PrintItemsInSlots()

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Game.printJ()

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Game.printJ2()

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Game.PrintNPCItemBySlot(slotName)

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Game.PrintNPCItems()

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Game.PrintPerks()

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Game.PrintPlayerStat(TEMP_Type)

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Game.PrintPlayerStatModifiers(type)

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Game.PrintPlayerStats()

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Game.PrintProfExpToNextLevel(stringProfType)

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Game.PrintProfs()

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Game.PrintStatsItem(itemName)

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Game.PrintStatsPlayer()

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Game.PrintStatsTarget()

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Game.PrintStatTarget(statType)

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Game.PrintTargetStats()

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Game.printTracked()

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Game.RagdollNPC(pushForce)

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Game.RemoveEffectPlayer(effect)

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Game.RemovePerk(pString)

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Game.Rev()

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Game.SaveArmorSet(setName)

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Game.SaveWeaponSet(setName)

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Game.SellItem(item)

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Game.SetActionContext()

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Game.SetAnimFloatOnTarget(floatValue)

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Game.SetAtt(stringType, stringVal)

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Game.SetBreathingAll()

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Game.SetBreathingHeavy()

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Game.SetBreathingJohnny()

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Game.SetBreathingLow()

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Game.SetBreathingOff()

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Game.SetBreathingSick()

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Game.SetBuild(stringType)

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Game.SetDebugFact(fact, value)

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Game.SetDebugSceneTierThreshold1()

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Game.SetDebugSceneTierThreshold2()

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Game.SetDebugSceneTierThreshold3()

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Game.SetDefaultDecay(statPoolTypeString)

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Game.SetDefaultRegen(statPoolTypeString)

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Game.SetLevel(stringType, stringVal)

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Game.SetQuestWeaponState(weaponState)

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Game.SetRpgContext()

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Game.SetTimeDilation(amount)

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Game.SetZoneType(zoneType)

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Game.SilenceWeapon(flag)

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Game.Slowmo()

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Game.SM()

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Game.SpawnFlathead()

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Game.SpawnLoot(loot)

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Game.SpawnTestEffect()

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Game.StreetCredUp()

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Game.SwapItemPart()

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Game.SwapPreset(mappingName)

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Game.t1()

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Game.t2()

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Game.tconv()

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Game.TeleportPlayerToPosition(xStr, yStr, zStr)

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Game.TestCustomQuestNotification()

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Game.TestDrop()

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Game.TestForcePlayerInvisible(value)

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Game.testLocationUpdate(value)

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Game.testmapblocked()

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Game.TestNavigationSystem()

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Game.TestNotification()

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Game.testq101done()

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Game.test_group()

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Game.test_inputhint()

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Game.test_inputhint1()

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Game.test_inputhint_clear()

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Game.TEST_TargetImmortal(shouldSetStr)

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Game.TEST_TargetInvulnerable(shouldSetStr)

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Game.tmq()

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Game.ToggleFlashlight(val)

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Game.ToggleShowWeaponsStreaming()

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Game.ToIntTest(toInt)

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Game.trackNext()

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Game.trackPrev()

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Game.UnequipItem(stringType, stringSlot)

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Game.UnlockAchievementEnum(achievementString)

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Game.UnlockAchievementInt(achievementNum)

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Game.UnlockAllAchievements()

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Game.UnlockRecord(tweak)

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Game.untrack()

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Game.UploadProgram(programNumber)

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Game.Weak(modeStr)

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Game.WeaponSD()

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Game.WorkspotDisableStateView(entId)

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Game.WorkspotDisableVisualLog(entId)

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Game.WorkspotEnableStateView(entId)

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Game.WorkspotEnableVisualLog(entId)

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Game'DebugGiveHotkeys;GameInstance'

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Game['DebugNPCs_NonExec;GameInstanceStringStringString'](durationStr, radiusStr, moveWithPlayerStr)

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Game'GetPlayer;GameInstance'

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Game'GetPlayerObject;GameInstance'

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Game'PlayFinisher;GameInstance'

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Game'PlayFinisherSingle;GameInstance'

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Game'PPS;GameInstance'

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