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A rough implementation of a 3D MOBA game made with Godot 3.4.2 using GLES2
- GDScript 73.1%
- GLSL 26.9%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
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| .github/assets/docs | ||
| addons/zylann.scatter | ||
| Characters | ||
| Environment | ||
| Mesh | ||
| Scenes | ||
| Scripts | ||
| textures | ||
| .gitignore | ||
| changelog.md | ||
| contributing.md | ||
| default_env.tres | ||
| export_presets.cfg | ||
| icon.png | ||
| icon.png.import | ||
| Korean_Calligraphy.ttf | ||
| note-to-self.regular.ttf | ||
| project.godot | ||
| README.md | ||
| tile2.material | ||
| virgo.ttf | ||
A rough implementation of a 3D MOBA game made with Godot 3.4.2 using GLES2
Documentation | Installation | Requirements | Change log | Contributing
Requirements
- Godot >= 3.4.2
- GLES2
Installation
1. Require the projeto
The first thing you have to do is clone the project to your machine. To do this just run the command below:
git clone https://github.com/metanoia83/Godot_3D_MOBA_Prototype.git
2. Import the project into godot
In this step you must open godot and import the project so that you can make changes to the project and also run it
3. Running the project
Now that we have completed the first 2 steps, we have the project ready to be edited and executed. You can run the project by clicking on the play icon:
Testing
Unfortunately, this project does not yet have automated tests to verify the integrity of the essential components 😢
Changelog
Please see CHANGELOG for more information on what has changed recently.
Contributing
Please see CONTRIBUTING for details.

