Blazium Engine – Multi-platform 2D and 3D game engine https://blazium.app
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Repository files (latest commit first)
Filename Latest commit message Latest commit date
Bioblaze Payne c359582c31
Merge pull request #774 from blazium-games/fix/visual-instance-transform-outside-tree
Silence editor startup Node3D !is_inside_tree() errors
2026-09-09 21:49:57 -07:00
.github Keep Xbox CI on windows-latest so the Gaming GDK is available. 2026-09-08 21:47:15 -07:00
core Allow hiding the main window when project settings opt in. 2026-09-08 16:53:42 -07:00
doc Close Autowork discovery, JUnit, CLI, and port gaps so tests run without extra scripts. 2026-09-09 13:43:55 -07:00
drivers mask_parent on Sprite2D 2026-07-05 16:20:23 -07:00
editor Return local transform when Node3D is not in the tree. 2026-09-09 20:25:07 -07:00
main Close Autowork discovery, JUnit, CLI, and port gaps so tests run without extra scripts. 2026-09-09 13:43:55 -07:00
misc Fix Linux x86_32 Breakpad assemble, keep crash reporter off web/mobile, and retry flaky D3D12 SDK downloads. 2026-08-21 09:34:10 -07:00
modules Prevent JustAMCP cancel/dispatch from double-freeing queue entries. 2026-09-09 20:55:27 -07:00
platform Restore the window when the Windows tray icon is double-clicked. 2026-09-09 18:43:19 -07:00
scene Return local transform when Node3D is not in the tree. 2026-09-09 20:25:07 -07:00
servers Allow hiding the main window when project settings opt in. 2026-09-08 16:53:42 -07:00
tests Merge pull request #752 from blazium-games/feature/gif-module 2026-08-22 15:31:23 -07:00
thirdparty Add games_enet_webrtc module for ENet over WebRTC. 2026-09-08 09:47:11 -07:00
.clang-format Style: Enable clang-format's InsertBraces config 2025-04-12 17:07:41 +02:00
.clang-tidy Style: Minor pre-commit & yaml adjustments 2025-04-12 17:07:36 +02:00
.clangd Style: Begin integrating simple .clangd fixes 2026-04-05 23:11:54 +02:00
.editorconfig Style: Unify .editorconfig logic 2025-04-12 17:07:43 +02:00
.git-blame-ignore-revs Ignore #pragma once commit 2025-08-30 17:45:45 +03:00
.gitattributes Correct C++ highlighting settings in .gitattributes 2025-02-11 15:43:32 +02:00
.gitignore Stop unit tests from leaving .tscn and .blazium artifacts in the engine tree. 2026-09-09 18:39:46 -07:00
.mailmap Update AUTHORS and DONORS list 2025-04-12 17:07:59 +02:00
.pre-commit-config.yaml CI: Replace pytest with pre-commit hook 2026-05-02 16:55:56 +02:00
AUTHORS.md Blazium Sponsors & Developers 2026-04-04 19:14:10 +02:00
CHANGELOG.md Add changelog for Godot 4.3 2024-08-15 00:57:57 +02:00
CONTRIBUTING.md This is for changing the blazium-engine org name to blazium-games 2026-03-28 19:46:57 -07:00
COPYRIGHT.txt Add GIF module for reading, writing, and playing animated GIFs. 2026-08-19 19:02:31 -07:00
DONORS.md Use opensource.google instead of google.com 2026-04-15 12:17:54 +02:00
gles3_builders.py Style: Integrate #pragma once in builders/checks 2025-08-30 17:20:14 +03:00
glsl_builders.py Style: Integrate #pragma once in builders/checks 2025-08-30 17:20:14 +03:00
godot.manifest [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2025-02-20 17:18:50 +02:00
icon.png Drag n Drop new logo (#212) 2025-01-07 20:08:49 -05:00
icon.svg Drag n Drop new logo (#212) 2025-01-07 20:08:49 -05:00
icon_outlined.png Drag n Drop new logo (#212) 2025-01-07 20:08:49 -05:00
icon_outlined.svg Drag n Drop new logo (#212) 2025-01-07 20:08:49 -05:00
LICENSE.txt Update the license file 2024-10-26 01:49:59 +03:00
logo.png Drag n Drop new logo (#212) 2025-01-07 20:08:49 -05:00
logo.svg Drag n Drop new logo (#212) 2025-01-07 20:08:49 -05:00
LOGO_LICENSE.txt Update LOGO_LICENSE.txt 2025-01-26 18:54:35 +01:00
logo_outlined.png Drag n Drop new logo (#212) 2025-01-07 20:08:49 -05:00
logo_outlined.svg Drag n Drop new logo (#212) 2025-01-07 20:08:49 -05:00
methods.py Add hub_build/hub_register flags and JustAMCP remote_control bridge. 2026-08-02 16:04:53 -07:00
platform_methods.py Add loongarch64 support 2025-03-24 11:59:39 +02:00
pyproject.toml Add InterDVD scene authoring and export through blazium-toolchain. 2026-08-31 20:06:48 -07:00
README.md [skip ci] Update README.md 2026-05-01 15:45:42 +02:00
SConstruct Fix Linux x86_32 Breakpad assemble, keep crash reporter off web/mobile, and retry flaky D3D12 SDK downloads. 2026-08-21 09:34:10 -07:00
scu_builders.py Remove problematic file from SCU 2025-04-12 17:07:54 +02:00
version.py Update version.py 0.6.0 2026-05-08 15:49:51 +02:00

Blazium Engine

Blazium Engine logo

2D and 3D cross-platform game engine

Blazium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Blazium is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Blazium's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur for several years as an in-house engine, used to publish several work-for-hire titles.

Blazium was forked from Godot in October 2024, intending to improve upon Godot in order to fulfill its potential and contribute to the shared codebase of both through a more genuinely community-driven model.

Migrating from Godot

Blazium strives to maintain a high level of compatibility with projects made using Godot. Switching should be rather straightforward, as even GDExtensions are compatible. Opening a project made with Godot 4.3 using a Blazium build based on Godot 4.3 should work with no additional steps. Blazium's fallback theme differs slightly from Godot's, but this has not been found to interfere with any projects so far.

Getting the engine

Binary downloads

Official binaries for the Blazium editor can be found on the Blazium website

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Blazium is not only an engine but an ever-growing community of users and engine developers.

The best way to get in touch with the core engine developers is to join the Official Discord Server.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on DigitalOcean. It is maintained by the Blazium community in its own GitHub repository.

The class reference is also accessible from the Blazium editor.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc.

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