Godot Engine – Multi-platform 2D and 3D game engine
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  • C# 2%
  • Java 1.4%
  • C 1.3%
  • GLSL 1.1%
  • Other 2.3%
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Thaddeus Crews cb41ea1159
Merge pull request #123209 from DeeJayLSP/mp3-seek-table
Generate missing seek table for MP3 streams
2026-09-10 13:07:30 -05:00
.github CI: Bump SCons version [4.11.0 → 4.11.1] 2026-09-07 10:35:40 -05:00
core Merge pull request #119093 from bruvzg/hdr_scr_3 2026-09-10 13:07:28 -05:00
doc Merge pull request #119093 from bruvzg/hdr_scr_3 2026-09-10 13:07:28 -05:00
drivers Merge pull request #116424 from BastiaanOlij/projection_camera 2026-09-10 13:07:27 -05:00
editor Merge pull request #123338 from KoBeWi/let's_just_defer_everything_lmao 2026-09-10 13:07:29 -05:00
main [Tests] Allow running tests from bin, exit early if not test data found. 2026-09-09 09:08:45 +03:00
misc web: Update lint deps, fix docs, apply HTML style 2026-09-08 15:12:36 +02:00
modules Merge pull request #123209 from DeeJayLSP/mp3-seek-table 2026-09-10 13:07:30 -05:00
platform Merge pull request #123318 from m4gr3d/fix_java_class_wrapper_fields_access 2026-09-09 14:36:25 -05:00
scene Merge pull request #123344 from YeldhamDev/tabcont_button_theme_fix 2026-09-10 13:07:29 -05:00
servers Merge pull request #119093 from bruvzg/hdr_scr_3 2026-09-10 13:07:28 -05:00
tests Image: Properly round floating point values to integers 2026-09-07 17:09:26 +02:00
thirdparty glslang: Reduce CPU usage by 20% 2026-09-09 08:34:55 +10:00
.clang-format Style: Add left qualifier alignment clang-format rule 2026-07-13 23:17:50 +02:00
.clang-tidy Style: Change RequiredParam prefixes from rp_ to p_ 2026-08-11 12:07:02 -05:00
.clangd Style: Add clang-tidy rule readability-identifier-naming 2026-07-13 12:52:03 -05:00
.editorconfig Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
.git-blame-ignore-revs Ignore left qualifier alignment commit 2026-07-13 23:22:08 +02:00
.gitattributes Preserve CRLF line terminators for MSVS project template 2025-05-12 13:24:23 +02:00
.gitignore CI: Replace pre-commit with prek 2026-05-01 13:43:49 -05:00
.mailmap Update AUTHORS and DONORS list 2026-08-17 13:37:45 +02:00
.pre-commit-config.yaml web: Update lint deps, fix docs, apply HTML style 2026-09-08 15:12:36 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2026-08-17 13:37:45 +02:00
CHANGELOG.md Add changelog for Godot 4.7 2026-06-17 13:33:00 -05:00
CONTRIBUTING.md Update CONTRIBUTING.md with PR process for bots. 2026-04-21 06:50:20 -04:00
COPYRIGHT.txt manifold: Update to 3.5.2 2026-09-02 22:12:15 +02:00
DONORS.md Update AUTHORS and DONORS list 2026-08-17 13:37:45 +02:00
gles3_builders.py Add directional lightmap specular light 2026-08-20 12:04:11 +03:00
glsl_builders.py Fix RD header generation for raytracing shaders. 2026-04-01 20:14:17 +03:00
LICENSE.txt
methods.py Merge pull request #110469 from shiena/fix/vswhere 2026-05-19 11:18:33 -05:00
platform_methods.py visionOS: Implement additional Compositor Services features 2026-08-26 17:26:21 -07:00
pyproject.toml Set up macro benchmarking for the Android editor 2026-08-31 08:41:19 -07:00
README.md Add mention of the Asset Store in the README 2026-09-02 15:53:27 +02:00
SConstruct Merge pull request #122922 from gikari/feature/tracy_client_override 2026-09-03 12:45:54 -05:00
scu_builders.py Allow to disable RenderingDevice and/or its renderers while compiling 2026-08-28 16:52:56 -03:00
version.py Bump version to 4.8-dev 2026-06-18 09:48:07 -05:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as the Asset Store.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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